Gran Turismo 4 Japan Iso

Gran Turismo 4 Ntsc Iso. Ps2 gran turismo 4 iso shared files: Here you can download ps2 gran turismo 4 iso shared files that we have found in our database. Choose ps2 gran turismo 4 iso file host that is. Gran Turismo 4 (NTSC-J) Gran Turismo 4 SCPS-17001. Device Original Action Replay v1 / Gameshark v1 Action Replay v2 / Gameshark v2 ARMax Gameshark v3-4 / Xploder v4 Gameshark v5+ / Xploder v5+ Codebreaker v1-6 / Xploder v1-3 Codebreaker v7+. CoolROM.com's game information and ROM (ISO) download page for Gran Turismo 4 (Sony Playstation 2). View this page in. English French German Indonesian Italian Japanese Korean Portuguese Russian Spanish Thai. Gran Turismo 4 (USA) PS2 ISO Gran Turismo 4 is the 4th installment in the PlayStation-exclusive driving simulation series.you can easily download in emuparadise. Gran Turismo 4 was released in 2004, making it the fourth and final Gran Turismo game for the PS2. It is a realistic racing game that includes OVER 700 cars from 80 manufacturers. Location: Jan 7, 2013. First to start off with here are some pictures of the cost of cars in the Japanese version of Gran Turismo 4. The cars might look pricey but i think the game isn't any difficult because if you look closely you are given a million to start of with also in japan there are different money schemes. Last edited: Feb 11, 2013.

  1. Gran Turismo 4 Japan Iso
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Gran Turismo [NTSC-U] ISO [SCUS-94194] Sony Playstation / PSX PS1 ISOs. Zelda42293 rates this game: 5/5. Gran Turismo was the first driving game I remember playing.

Gran Turismo 6 PS3 is a racing game which is developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3 game system. Which is available in ISO and PKG with update DLC CFW/OFW 4.81. It is the 6th significant release and 12th game by and large in the Gran Turismo game series. It was released worldwide on December 6, 2013, and was famous with critics, won awards, and bested diagrams in nations around the globe. I have also played this game and like it very much. You should also try this on your console and explore the new world of racing.

New highlights incorporated the expansion of more cars and tracks, changes to the car customization alternatives and associations with the Goodwood Festival of Speed, the Ayrton Senna Institute, the FIA, and NASA. Gran Turismo 6 is the first-historically game to have authoritatively guaranteed FIA content. Gran Turismo 6 has received for the most part positive reviews. With total reviews sites GameRankings and Metacritic giving a score of 81.73% and 82 out of 100, respectively. Metacritic furthermore evaluated it in the main 30 Best Critic Reviewed PS3 Games of 2013.

DeveloperPolyphony DigitalPublisherSony Computer EntertainmentSeriesGran TurismoGame nameGran Turismo 6PlatformPlayStation 3Game formatBCES01893 & BCUS98296 [Copied From DVD]Size16GBUpdateYesRelease DateDecember 6, 2013License

Gran Turismo 4 Usa Iso

YesGenreRacingModeSingle Player and Multiplayer

Furthermore, On October 24, 2013, game developers reported a long haul association with the Ayrton Senna Institute, where a level of benefits from the offer of the game went to an association. Which elevated and gave training to the devastated groups in Brazil. A free refresh in May 2014 included another element called “Ayrton Senna Tribute”, which took after the motor racing profession of Ayrton Senna. The refresh likewise incorporates the notable Lotus 97T, which Senna drove amid the 1985 Formula One season. In addition, a few ones situated in the Matterhorn, including the one close Riffelsee.

Some general question answers about Gran Turismo 6 PS3 game

Q: Is Gran Turismo 6 PS3 game playable on PC?

A: Yes, with the help of RPCS3 emulator you can play Gran Turismo 6 PS3 game on your PC. The RPCS3 emulator is a PlayStation 3 emulator which is working on PC. With the help of an RPCS3 emulator, the users can play all his favorite PS3 games on PC.

Q: Are CFW and OFW users install Gran Turismo 6 PS3 game on his console?

A: Yes of course, because this game is copied from DVD. Both users CFW and OFW can install Gran Turismo 6 PS3 games into his console and play easily. OFW users copy and paste this game using a USB stick into his console. While OFW users need to follow the downloading instructions.

Q: Is Gran Turismo 6 PS3 game password protected?

A: Yes, due to some security reasons PS3 game is password protected. Maybe, at the time of extract, this file may ask you for a password. So, we mentioned password with the downloading link(s).

Summary:- I hope guys, you got your favorite Gran Turismo 6 PS3 game. We are regularly uploading games and software on this website. Please support and bookmark this website for quick access. Like our Facebook page and also subscribe to our newsletter for the future updates.

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Gran Turismo 4
Developer(s)Polyphony Digital
Publisher(s)Sony Computer Entertainment
Director(s)Kazunori Yamauchi
Producer(s)Kazunori Yamauchi
Artist(s)Hiroki Imanishi
Composer(s)Masahiro Andoh
Isamu Ohira
SeriesGran Turismo
Platform(s)PlayStation 2
Release
  • JP: December 28, 2004[1]
  • NA: February 22, 2005[1]
  • EU: March 9, 2005[1]
Genre(s)Sim racing
Mode(s)Single-player, multiplayer

Gran Turismo 4 (グランツーリスモ4Guran Tsūrisumo Fō, commonly abbreviated GT4) is a 2004 racing video game, and the fourth installment in the main Gran Turismo series and the sixth for the overall series. The game was the last gran turismo game to be released for the SonyPlayStation 2. It was developed by Polyphony Digital and published by Sony Computer Entertainment and was released on December 28, 2004 in Japan and Hong Kong (NTSC-J), February 22, 2005 in North America (NTSC-U/C), and March 9, 2005 in Europe (PAL), and has since been re-issued under Sony's 'Greatest Hits' line. Gran Turismo 4 is one of only four titles for the PlayStation 2 that is capable of 1080i output, for another release being Tourist Trophy which was also developed by Polyphony, and based heavily on the physics engine of GT4.

Originally slated for a 2003 release, GT4 was delayed for over a year and a half by Polyphony Digital, and had its online mode removed (later added in Gran Turismo online test version).Gran Turismo has held the title of being the number one seller and highest production Polyphony Digital has ever seen. The game features 708 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage, and as far into the future as concepts for 2022. The game also features 51 tracks, many of which are new or modified versions of old Gran Turismo favorites, with some notable real-world additions.

Upon its release, GT4 was met with critical acclaim and was a commercial success, becoming one of the highest selling games of 2005. The Chinese, Japanese, and South Korean versions of the game were bundled with a 212-page driving guide and lessons on the physics of racing. A limited edition, Gran Turismo 4 Online test version, was released in Japan in summer 2006. A PSP enhanced port entitled Gran Turismo Mobile was originally planned for development, but was later renamed to Gran Turismo, which was released October 1, 2009. The follow-up game, Gran Turismo 5, was released in 2010 exclusively for the PlayStation 3.

  • 1Gameplay
  • 2Alternate versions
  • 3Reception

Gameplay[edit]

Players now accumulate points by winning races in the normal first-person driving mode, called A-Spec mode. Each race event can yield up to a maximum of 200 A-Spec points. Generally, a win using a car with less of an advantage over the AI opponents is worth more points. Points can only be won once, so to win further points from a previously-won event, it must be re-won using a car with less of an advantage over the AI. There are also the 34 Missions which can yield 250 points each. Despite this, A-Spec points are experience points, not money.

The new B-Spec mode puts players in the place of a racing crew chief: telling the driver how aggressively to drive, when to pass, and mandating pit stops (by monitoring tire wear and fuel level). The speed of the time in the race can be increased up to 3x, allowing for Endurance races to be completed in less time than would take in A-Spec mode. The 3x feature, however, must be turned on after every pit stop because it resets to normal time. The game manual says that the player may speed up B-Spec mode by up to 5x, but this is believed to be a typo. B-Spec points are given out for each race completed in B-Spec mode. This increases the skill level of the AI driver in the categories of vehicle skill, course skill, and battle skill. Players can thereby use B-Spec mode in harder races as the game progresses, but this mode cannot be used on wet, dirt and snow courses.

Another new addition to the game is the Driving Missions, which are similar in experience to the license tests, but award successful completion with 250 A-Spec points and 1000 or more credits. Each mission takes place with a given car on a given track or section of track, and a given set of opponents. There are 4 sets of missions: The Pass, in which the driver must overtake an opponent within a certain distance; 3 Lap Battle, in which the driver must pass 5 opponents over the course of 3 laps; Slipstream Battle, in which the driver must overtake identical opponents by way of drafting; and 1 Lap Magic, in which the driver starts with a significant time penalty against much slower opponents and must overtake them all in the space of a single lap. Completing each set of missions earns the player a prize car. There are a total of 5 prize cars available to be won, they are the DMC DeLorean, Jay Leno Tank Car, Pagani Zonda Race Car, Toyota 7, and the Nissan R89C.

A new Photo Mode is included in the game, which allows the player to control a virtual camera, taking pictures of their cars on the track or at specific locations, including the Grand Canyon. This game is able to produce a selection of screenshots with variable compression rate (Normal/Fine/SuperFine) and size (up to 1280x960 72dpi), and the user can choose to save or print to a supported USB device.

Compared with Gran Turismo 3: A-Spec, graphics are greatly improved with more detail on cars and tracks (despite running on the same PlayStation 2 hardware). The physics are also greatly improved, with the major upgrade that cars now experience body movement, such as pitching (forwards and backwards rolling) under braking. Barriers have considerably more friction to slow down the cars in GT4 (in an attempt to stop the use of 'wall riding'), but there is minimal friction between cars, so the advantage obtained by running into the side of another car (instead of braking) is still present. Each of the Driving Missions and Special Conditions events give a 5-second penalty for hitting the walls or opponents' cars in this way, where the car's speed is restricted to 50 km/h (31 mph) until the timer disappears when it reaches zero.

Hardware compatibility[edit]

GT4 supports Dolby Digital surround, 480p/1080i (NTSC only) and widescreen modes, but 1080i is only supported in single player races. Despite the lack of online gameplay, GT4 does support use of the PlayStation 2 Network Adapter, which can be used to communicate with additional PS2s to create a multi-screen setup. In addition, the Network Adapter can be used to play games on a local subnet for up to six players, though player customized cars cannot be used in a LAN game. Support for the LogitechDriving Force Pro and GT Force steering wheels is continued from Gran Turismo 3: A-Spec. Other 'PC' steering wheels previously (and unofficially) supported in GT3 were explicitly disabled for GT4. New support is given for USB storage and print devices used in Photo Mode.

Vehicles[edit]

GT4 continues in its predecessors' footsteps by offering an extremely large list of cars; the PAL version, for example, features 721 cars from 80 manufacturers. There are differences in the car lists between the different GT4 regional versions, and some cars have different names, e.g. the JDMToyota Vitz is known as the Toyota Yaris in places such as Europe and Puerto Rico and the second generation Mazda Demio is known as the Mazda 2 in the same places (PAL version only). A non-Japanese example is the Opel Speedster which was sold in the United Kingdom as the Vauxhall VX220. The Nissan Z-car is known as the Nissan Fairlady Z in the NTSC-J version. As was the case with its predecessors, several well-known sports car manufacturers such as Porsche, Ferrari, and Lamborghini do not appear in the game. RUF, a company that produces cars based on Porsche chassis, but is classed as a manufacturer in its own right, reprised this role for GT4.

Some of the cars in the game are multiple variations on a single base model; there are 20 different Subaru Imprezas and Legacies, 25 Mitsubishi Lancer/Lancer Evolutions, and 48 Nissan Skylines, including the Nissan GT-R Concept. One vehicle, another Skyline, is the pace car from the 'Guide Lap' licence tests and is also a prize car. Undisputed 5 full movie. There is also the GT Edition, which was the pace car without the pace car lights, and even more power (541 horsepower, the standard version packs 276). Each vehicle model has over 5000 polygons.[2]

Car prices range from about 2500 credits for basic 1980s Japanese used cars up to 4.5 million (450,000,000 in the Japanese version) credits for the top end (mostly Le Mans) race cars. Some special prize-only cars (such as the Pagani Zonda LM Race Car '01) are not visible in the vehicle showrooms, and a few do not have corresponding dealerships, and thus are unmodifiable, for example, the Formula Gran Turismo (Formula 1 car). Also, some concept cars featured in the game ended up becoming mass production cars, such as the Suzuki Swift.

GT4 is responsible for a few vehicle firsts in the Gran Turismo series. It is the first to feature pickup trucks, such as the Toyota Tacoma and Dodge Ram. It is the first game in the series to feature the DeLorean, using the stage II spec engine (developed in 2004, hence the 2004 designation). It is also the first in the series to feature a diesel-powered car, the BMW 120d. A special edition of GT4 featuring the 120d (and the rest of the 1 Series line), and three tracks were provided to BMW customers who purchased their 1 Series automobile before the release of GT4. While Gran Turismo 2 did have a one-off F1 engine version of the Renault Espace, GT4 was the first of the series to feature a production minivan, the Honda Odyssey (JDM version). A first-generation Mitsubishi PajeroParis-Dakar rally car, a winner of the 1985 rally, makes an appearance as the first SUV in racing trim. It was also the first in the series to feature D1 Grand Prix tuned cars such as Ken Nomura's Blitz ER34 D1GP.

The 1886 DaimlerMotor Carriage, on the Grand Valley Speedway

The game includes some prize cars of historical interest, such as vehicles from as far back as 1886 at the dawn of the automobile. A special car called the Auto Union V16 Type C Streamline, built in 1937, can only be used in Power and Speed (which tests the performance of vehicles) or a test drive in Nürburgring, but has around 542 HP. Even some modern cars with complex body shapes cannot be raced against opponents, such as the Caterham Seven Fireblade. In Arcade Mode, these cars can be raced against a single opponent; this is the case for any convertible with the top down.

There is also a special car which is specially tuned and returns from the previous game, called the 'Shuichi Shigeno' version of Toyota AE86, which is taken from Initial D, and is licensed by Toyota, although Toyota has never used the name of the author of Initial D. Another Initial D car, the Sileighty, makes another returning appearance. Comedian Jay Leno, an avid car collector, is listed in the game as a manufacturer; one of his custom cars, the Blastolene Special or 'Tank Car', is included in the game as a prize car, available after beating missions 11-20.[3] The 2022 Nike ONE has Morse code on both sides of the car. They read 'www.phil-frank.com', the website of the artist commissioned to design this car for GT4, and 'PFD', the initials of the artist's company.[4][5] There is also Morse code visible on the inside of all four tires that read 'PFD' when mirrored.[6][7]

GT4 retains all the familiar tuning parameters from the previous games in the series, but also allows weight to be added to the car. This can be positioned to affect handling or used as a form of handicapping. Another new vehicle tuning addition is nitrous oxide injection. Also, GT Auto can now install a rear wing on some cars, making it possible to adjust the car's rear downforce, which was previously only possible on racing cars or, on the first two games in the series, cars with the racing modification performed.

Tracks[edit]

The game features 51 tracks, which are divided into 4 groups: World Circuits, Original Circuits, City Courses, and Dirt & Snow. Many of the tracks are new or modified versions of old Gran Turismo favorites. Notable real-world track inclusions are the longest circuit Nürburgring Nordschleife, Suzuka Circuit, Twin Ring Motegi (with three Road Course configurations, as well as the Super Speedway) and Circuit de la Sarthe (Le Mans). There are also tracks modelled after world-famous attractions such as New York City's Times Square, Hong Kong, Hôtel George-V Paris, and the Las Vegas Strip. The Hong Kong course is located in the Tsim Sha Tsui district, which, in its clockwise configuration, starts at Salisbury Road, passes through the city's waterfront and then Nathan Road.

The Città d'Aria course follows actual roads in Assisi, Italy. The race starts/finishes in the piazza in front of the temple Minerva. Just before the start/finish line on this course, written on the tarmac is an inscription in broken Italian: 'Dio lo benedice — fate il suo guidare il più sicuro e divertirsi', which, when translated, means 'God blesses him; make his driving the most safely and to have fun.' On the Seattle circuit, the Kingdome, the previous home of the Seattle Mariners, is visible next to their current stadium, Safeco Field. Kingdome was demolished in an implosion on March 26, 2000. Because the Seattle circuit was created for GT2 in 1999, before the Kingdome's demolition, it has been left unchanged and the Mariners' now completed home, Safeco Field, remains under construction, not to be completed until 2002. (GT4 reuses the Seattle map from GT3),[8] A section of the Opera Paris course passing through Place de la Concorde was traversed by Claude Lelouch in the short film C'etait un rendez-vous.

There are no changes in weather or time conditions during races. Even during the 24-hour endurance races, there is no transition from day to night or between different types of weather. All of the tracks are run in dry weather, with the exception of the Tsukuba Wet Race.

Alternate versions[edit]

Prologue[edit]

Gran Turismo 4: Prologue
Developer(s)Polyphony Digital
Publisher(s)Sony Interactive Entertainment
Composer(s)Masahiro Andoh
SeriesGran Turismo
Platform(s)PlayStation 2
Release
Genre(s)Racing video game
Mode(s)Single-player
Gran Turismo 4 at E3 2003

Gran Turismo 4: Prologue (グランツーリスモ4 プロローグGuran Tsūrisumo Fō Purorōgu) is a racingvideo game of the Gran Turismo series for SonyPlayStation 2 which is published by Polyphony Digital. It was released on December 4, 2003 in Japan and Southeast Asia and May 26, 2004 in Europe.[1] For undisclosed reasons, the game was not released in the North American market. This short version title preceded the release of the full-length version Gran Turismo 4 in 2004 and was followed by Gran Turismo 5: Prologue in 2007.

In Japan a limited 'Signature Edition' featuring the signature of the series producer Kazunori Yamauchi on the front cover package preceded the release of the regular edition. The regular edition was also bundled with a white ceramic PlayStation 2 console in a Christmas limited SKU called 'PlayStation Racing Pack' released in Japan on October 13, 2002.[9]

In Europe, the game was bundled with a promotional 'Making of DVD Video'. While intended to be a limited content, the DVD-Video was also included in the Platinum re-release. The DVD was later included in the limited Gran Turismo 4 'Special DVD Set' released in Japan on June 28, 2004. The regular edition was discontinued and the game was re-issued under Sony's 'Greatest Hits' line in Japan ('PlayStation 2 the Best') on August 5, 2004[10] and Europe ('Platinum'). As Gran Turismo 4 was intended to be released in time for the worldwide 2002/2003 Christmas release but was delayed, in consolation, Polyphony brought out Gran Turismo 4: Prologue as a sneak preview (including a documentary bonus disc in Europe) to the full experience of Gran Turismo 4.

Though it was necessary to limit the number of cars and courses included, this product still included some of the main features of the Gran Turismo franchise such as races, time attack and license tests. The sneak preview also expressed the latest technology Polyphony Digital had accumulated over the past two years. Featuring 50 of GT4's then planned 500 cars as well as five courses, this expanded demo was designed as a stop-gap until the complete version was released.

The game includes a Driving School (License Tests) as well as early version of some circuits, like the New York track which was modified in the full version. A new Gran Turismo official steering wheel, the Driving Force Pro known as GT Force Pro in Japan and supporting force feedback, was released by Logitech (Logicool in Japan) to coincide with the Gran Turismo 4 Prologue launch date.[11] The European version came with an extra car not included in the Japanese version; the BMW Concept M5.

Gran Turismo 4 Prologue has sold 1.4 million copies since its release.

Online version[edit]

Gran Turismo 4 Online test version
Developer(s)Polyphony Digital
Publisher(s)Sony Interactive Entertainment
Composer(s)Masahiro Andoh
SeriesGran Turismo
Platform(s)PlayStation 2
Release
Genre(s)Racing video game
Mode(s)Single-player, online multiplayer

Gran Turismo 4 Online test version (グランツーリスモ 4 オンライン実験バージョンGuran Tsūrisumo 4 Onlain Jīken Bāshyon) is a free 2006 PlayStation 2 game by Polyphony Digital. This is a limited edition of the 2004/2005 racing game Gran Turismo 4 featuring extra online services that were removed from the standard game due to some issues and a lack of time as the game had been delayed several times. Selecting the extra 'Online' mode leads to the 'Online Home' that features additional game modes, 'Quick Race', 'Tuned Car Race', 'Private Race' (that requires a password) and 'Time Attack'. 'News' inform about the availability for the online courses or special events, with limited date and time. Public online services ended on September 1, 2006.

This public beta for Gran Turismo 4 Online (GT4OL) was freely shipped to 4,700 selected 'GranTurismo.com' members from Japan[12] and 300 from South Korea to collaborate as 'test players'.[13] Online services lasted three months from June 1 to September 1, 2006 and included 6-player 'Competition' (対戦, taisen), Time Trial, chat (mail message and microphone communication), and an Internet ranking chart was available in the game's website.[12] (A version of the game intended for the United States market has since been discovered)[citation needed]

This test was not intended to precede a Gran Turismo 4 Online full scale release but instead to be used as a way to develop and test online features and structures for the upcoming Gran Turismo 5 on the PlayStation 3 system. Besides the 5,000 test players, seven special guests were invited to test Gran Turismo 4 Online. First, a special event named 'Top Racer Battle' (トップレーサーBATTLE) was staged in the Polyphony Digital headquarters on August 17. Six drivers from the JGTC Japanese championship entered the game's online multiplayer 'Competition' mode.[14]

Motoyama won the test round, a 5-lap Fuji Speedway 2005 race with the drivers' respective JGTC GT500 cars. The actual Top Racer Battle though, a 10-lap Tsukuba Circuit one make race on board a Mazda Roadster 1600 NR-A '04, was won by Ryo Michigami. Later from August 25 to September 5, 2006, Kazunori Yamauchi the Gran Turismo series producer (re)invited two Japanese and two European professional racing drivers sponsored by PlayStation to enter GT4OL's Time Attack mode Internet ranking chart and, either to challenge him or another guest in a versus race, either to compete with five test drivers in an 8~10 rounds multiplayer online competition called 'trophy'.[12]

The first guest was Super GT GT500Nissan Motul Pitwork Z driver Satoshi Motoyama (Top Racer Battle challenger), he entered the dedicated 'Motoyama Trophy', a 2-lap 10 races online multiplayer competition, and won three rounds. Second guest specially came from France, Sébastien Loeb, LeMans 2005PlayStation Pescarolo C60 Judd LMP Race Car '04 driver and WRC champion, he set a new Time Attack Internet record on the 24 Hours of Le Mans' Circuit de la Sarthe I ('Loeb Special Attack') and defeated Kazunori Yamauchi in their Pescarolo Online Time Attack duel on the same circuit (Internet rank 10th vs 11th). The last guests were both Top Racer Battle challengers, one is Ryo Michigami, Super GT GT500 Honda Takata Dome NSX driver, the other is Michael Krumm, GT500 Nissan Motul Pitwork Z driver. They competed with each other in a versus battle then entered a special trophy similar to Motoyama's.[12][15]

Gran Turismo (PSP)[edit]

Gran Turismo is a PlayStation Portable game developed by Polyphony Digital. The game was announced at the E3Sony press conference on May 11, 2004, the same conference where Sony announced the PlayStation Portable. It has since been delayed repeatedly and its completion has been pushed back. At E3 2009, Gran Turismo PSP was finally confirmed for an October 1, 2009 date, and was launch title for the PSP Go.[16] The game was intended to be an exact port of Gran Turismo 4, although it could include cars from Gran Turismo 5 Prologue and cars to be featured in Gran Turismo 5.[17]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic89/100[18]
Review scores
PublicationScore
Edge7/10[19]
Eurogamer8/10[20]
Famitsu39/40[21]
Game Informer9.25/10[22]
Game RevolutionB+[24]
GamePro[23]
GameSpot8.9/10[25]
GameSpy[26]
GameZone9.7/10[27]
IGN9.5/10[28]
OPM (US)[29]
Detroit Free Press[30]
Maxim10/10[31]
Award
PublicationAward
Game Critics AwardsBest Racing Game of 2003

Gran Turismo 4 received 'generally favorable' reviews, according to review aggregatorMetacritic.[18]

Jeremy Clarkson, host of the Top Gear television program, performed a head-to-head test of real life versus GT4 on an episode of the program. He ran Mazda Raceway Laguna Seca in real life and used an Acura NSX for a lap time of 1:57. But in the game he used a Honda NSX-R (which is lighter) with a lap time of 1:41:148.[32] Clarkson also had to be shown by a race driving instructor where the line was between the game and reality. He pointed out that adjusting one's braking mid-turn in a real car could cause loss of control, and also mentioned that in the game, he is compelled to take bigger risks than he would in real life, and that in the game, the car did not suffer from brake fade. Despite the apparent discrepancies, in a column for The Sunday Times, Clarkson gave the game a score of three stars out of five and had this to say about it:

I called Sony and asked it to send me a game chip already loaded with the 700 computer cars. And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life. There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen. And there's no way a Peugeot 106 could outdrag a Fiat Punto off the line. But other than this, I’m struggling: they’ve even managed to accurately reflect the differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life. There's more, too. If you take a banked curve in the Bentley Le Mans car flat out, you’ll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning. That's how it is. This game would only be more real if a big spike shot out of the screen and skewered your head every time you crashed. In fact that's the only real drawback: that you can hit the barriers hard without ever damaging you or your car. Maybe they’re saving that for GT5. Perhaps it’ll be called Death or Glory.[33]

Karl Brauer of edmunds.com performed a similar test, also at Mazda Raceway Laguna Seca, in which he and two others — professional race driver A. J. Allmendinger, and IGN gaming editor Justin Kaehler — set times in GT4 and real life in a variety of cars. Brauer's best time in a Ford GT in the game was 1:38, and his best time on the real track was 1:52. In the four vehicles the trio tested, none was able to duplicate his game times on the real track.[34][35] Brauer suggested the main differences between the game and reality:

Which brings up the single biggest difference between reality and virtual reality — consequences. A mistake on Gran Turismo 4 costs me nothing more than a bad lap time. A mistake with a real exotic car on a real racetrack is.. a bit more costly. The other major difference between virtual racing and the real thing is feedback from the car — or an almost total lack thereof. Yes, the force feedback steering wheel does its best to let you know when you're veering off the track, or sliding the rear end, but none of this comes close to the kind of information you get while driving a real vehicle. And in a car like the Ford GT, that's vital information.[36]

Many reviewers criticized the game for its continued lack of rendered damage. Instead of actual damage, the cars (depending on the speed and angle in which the collision occurred) simply bounce or spin off of the car, wall, or obstacle.[28][33][37] Reviewers complained of the continued ability to take unrealistic short cuts,[37] such as the ones on Fuji Speedway 90's, Driving Park Beginner Course and Circuit de la Sarthe I, where the driver can cut right across the chicane, allowing a player to win by cheating. One reviewer also complained that the game's vehicles do not have enough grip.[25] The game has also been criticized for lack of online play which had been promised during early development, but was announced as being removed at the time of release.[25][28][38] Many reviewers expressed disappointment in the game's AI system,[2][25] noting that 'virtual racers will follow their (driving) line with little concern for where the human driver is at any one time.'[28] This is more evident during rally races and missions in which a 5-second speed penalty is given for hitting the other cars or the barriers, regardless of who initiated the contact. Some critics found B-Spec mode to offer little to the overall experience.[25][37]

Non video-game publications made some positive reception too. Sean Cunningham of Maxim gave the game a perfect ten and asked, 'Is GT4 more fetish than game? Probably. But if this is a fetish, then put a leather hood on us and whip us till we bleed!'[31] Jason Hill of The Sydney Morning Herald gave it all five stars and stated that the game's biggest strength 'is the realistic handling. You feel every nuance of the car's movements, weight shifts and suspension, particularly with a Driving Force Pro steering wheel. This is a peerless driving simulation that will test even professional drivers.'[39] Charles Herold of The New York Times gave it a positive review and stated that while the game 'aims for realism, it occasionally falls short. Competitors drive like mindless automatons, seemingly unaware of your existence. Cars can take endless amounts of damage, allowing you to control your turns by bouncing off other cars like a pinball. If a track doesn't have walls, like one set in the Grand Canyon, then an invisible barrier prevents you from going off track.'[40] However, Jim Schaefer of Detroit Free Press gave it three stars out of four and stated that 'GT Mode does a great job of organizing your choices on a large home map. You can leave your garage to race, or jump over to ogle new and used rides at domestic and foreign dealerships, take on special challenges and buy parts upgrades.'[30]

Awards[edit]

  • E3 2003Game Critics Awards: Best Racing Game[41]
  • IGN: 5th best PS2 game of all time[42]

Sales[edit]

Gran Turismo 4 received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[43] indicating sales of at least 600,000 copies in the United Kingdom.[44]

By March 2016, Gran Turismo 4 had shipped 1.27 million copies in Japan, 3.47 million in North America, 6.83 million in Europe, and 180,000 in Asia for a total of 11.76 million copies.[1] It is the second highest-selling game in the Gran Turismo franchise ahead of Gran Turismo but behind Gran Turismo 3: A-Spec respectively.

See also[edit]

References[edit]

  1. ^ abcdefg''Gran Turismo' Series Software Title List'. Polyphony Digital. December 2011. Retrieved 2012-05-23. An earlier version of the page included separate sales figures for Korea and Southeast Asia; however, the current version of the page combines sales from the two regions into one figure (Asia).
  2. ^ abPavlacka, Adam (2005-02-17). 'Gran Turismo 4'. Yahoo! Games. p. 2. Archived from the original on 2006-05-09. Retrieved 2014-03-12.
  3. ^Leno, Jay (2005-08-26). 'The Jay Leno Column: Tank Car'. Channel4.com. Retrieved 2007-03-02.
  4. ^'Gran Turismo 4 Cheats'. GameSpot. Retrieved July 2, 2012.
  5. ^'Nike One 2022'. Phil Frank Design. Archived from the original on November 6, 2015. Retrieved September 8, 2015.
  6. ^'Morse code on Nike One 2022 - GTPlanet'. GTPlanet. Retrieved September 8, 2015.
  7. ^'Xenns GT4 Research Topic - GTPlanet'. GTPlanet. Retrieved September 9, 2015.
  8. ^Versus Books Official Gran Turismo 3 A-spec Official Perfect Guide, Empire 21 Publishing, 2001, ISBN978-0970347381, p.94
  9. ^GT4 official website - Racing PackArchived June 20, 2009, at the Wayback Machine
  10. ^Gran Turismo 4: Prologue official websiteArchived October 21, 2008, at the Wayback Machine
  11. ^''GT Force Pro' product page'. Amazon.co.jp. Retrieved 2013-11-29.
  12. ^ abcd'Gran Turismo 4 Online official website'. Gran-turismo.com. Retrieved 2013-11-29.
  13. ^GT4 Online Beta 본격 시동 Jinoopan, July 8, 2006Archived October 9, 2007, at the Wayback Machine
  14. ^Top Racer Battle event in the game's official websiteArchived March 6, 2009, at the Wayback Machine
  15. ^Gran Turismo 4 Online (Sébastien Loeb)Archived 2007-09-29 at the Wayback Machine - video (English version)
  16. ^'Feature: New features for Gran Turismo 5: Prologue; PSP version still in the works'. 2007-10-03. Archived from the original on 2007-10-06. Retrieved 2008-02-27.
  17. ^'E3 2004: GT4 PSP Is Real'. 2004-05-11. Retrieved 2008-02-27.
  18. ^ ab'Gran Turismo 4 for PlayStation 2 Reviews'. Metacritic. Retrieved 2013-11-29.
  19. ^Edge Staff (March 2005). 'Gran Turismo 4 Review'. Edge (147): 78. Archived from the original on 2014-02-21. Retrieved 2014-03-08.
  20. ^Bramwell, Tom (2005-03-09). 'Gran Turismo 4 Review'. Eurogamer. Retrieved 2013-11-29.
  21. ^'グランツーリスモ4'. Famitsu. January 2005.
  22. ^Mason, Lisa (March 2005). 'Gran Turismo 4'. Game Informer (143): 120. Archived from the original on 2009-06-18. Retrieved 2014-03-12.
  23. ^Fart of War (2005-02-23). 'Gran Turismo 4 Review for PS2 on GamePro.com'. GamePro. Archived from the original on 2005-03-05. Retrieved 2014-03-12.
  24. ^Gee, Brian (2005-03-04). 'Gran Turismo 4 Review'. Game Revolution. Retrieved 2014-03-12.
  25. ^ abcdeEkberg, Brian (2005-02-22). 'Gran Turismo 4 Review'. GameSpot. Archived from the original on 2007-09-30. Retrieved 2014-03-12.
  26. ^Williams, Bryn (2005-02-28). 'GameSpy: Gran Turismo 4'. GameSpy. Retrieved 2014-03-12.
  27. ^Sandoval, Angelina (2005-03-01). 'Gran Turismo 4 - PS2 - Review'. GameZone. Archived from the original on 2009-02-04. Retrieved 2014-03-12.
  28. ^ abcdLewis, Ed (2005-02-22). 'Gran Turismo 4'. IGN. Archived from the original on 2005-02-23. Retrieved 2014-03-12.
  29. ^Davison, John (April 2005). 'Gran Turismo 4'. Official U.S. PlayStation Magazine: 98. Archived from the original on 2013-12-03. Retrieved 2013-11-29.
  30. ^ abSchaefer, Jim (2005-03-06). 'ZOOM!'. Detroit Free Press. Retrieved 2014-03-12.
  31. ^ abCunningham, Sean (2005-02-22). 'Gran Turismo 4'. Maxim. Archived from the original on 2014-03-12. Retrieved 2014-03-12.
  32. ^Top Gear, Season 7, Episode 6 2005.12.27
  33. ^ abClarkson, Jeremy (2005-08-07). 'Pass the joystick, sonny, this is the future of driving (Gran Turismo 4)'. The Times. Archived from the original on 2007-04-05. Retrieved 2014-03-12.(subscription required)
  34. ^Brauer, Karl (2005-10-06). 'Ford GT vs. GT4 - Part One'. Edmunds.com. Archived from the original on 2006-02-17. Retrieved 2014-03-12.
  35. ^Kaehler, Justin (2005-09-23). 'Laguna Seca Wrap-Up'. IGN. Retrieved 2014-03-12.
  36. ^Brauer, Karl (2005-10-06). 'Ford GT vs. GT4 Introduction'. Edmunds.com. Archived from the original on 2005-10-23. Retrieved 2014-03-12.
  37. ^ abcSapieha, Chad (2005-03-15). 'Gran Turismo 4'. The Globe and Mail. Archived from the original on 2007-03-11. Retrieved 2014-03-12.
  38. ^Fahey, Rob (2004-09-24). 'Sony drops online from Gran Turismo 4, hits Christmas release'. GamezIndustry. Retrieved 2014-03-12.
  39. ^Hill, Jason (2005-03-05). 'Speed freaks'. The Sydney Morning Herald. Retrieved 2014-03-12.
  40. ^Herold, Charles (2005-03-17). 'Realism on the Track, Surrealism in the Jungle'. The New York Times. Retrieved 2014-03-12.
  41. ^Nihei, Wes (2003). '2003 Winners'. Game Critics Awards. Archived from the original on May 15, 2007. Retrieved July 2, 2012.
  42. ^'The Top 25 PS2 Games of All Time - PS2 Feature'. IGN. August 10, 2009. Retrieved July 2, 2012.
  43. ^'ELSPA Sales Awards: Double Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  44. ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.

External links[edit]

Gran Turismo 4 Japan Iso

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gran_Turismo_4&oldid=892484852'
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< Gran Turismo (PlayStation)

This is a sub-page of Gran Turismo (PlayStation).

To do:
  • Add more stuff from PAL version of the game or more accurately rip the Buy/Sell/Change Colour/My Car buttons.
  • Is the JP car wash music is played in the EU version while the car is getting washed?
  • There are less demo replays in Japanese version.
  • Since the Japanese version has 3 pages worth of car descriptions rather than 1 for the US/EU versions, it is possible to translate them? There might be some changes in translation.
  • I'm being pedantic, can we get that NSX-R GT1 Turbo screenshot in red instead of black?

There are changes to reflect branding of manufacturers, cultural tastes and localization terms between regions. The Japanese version was made first. The European version is an intermediate version keeping some stuff from the Japanese version, having changes that reflect the later US release as well as its own changes. Finally, the US version has some changes of its own.

  • 4Car Availability
    • 4.3TVR
  • 8Demonstration Replays
  • 9Gameplay Features

Title Screens

JapanEuropeUS

Quick Arcade & Gran Turismo were renamed to Arcade Mode and Simulation Mode in the US version. The Japanese version also has Quick Arcade & Gran Turismo in a larger font as well as Options being Option. In addition, the copyright year was updated for the international releases.

FMVs

The intro FMV saw some modification to it in both music tracks, and even Polyphony Digital's original name as 'Polys Entertainment'. The US version added additional sound effects. In Japan, Moon Over the Castle by Masahiro Ando from the jazz-fusion band T-Square was used, while Western versions use The Chemical Brothers' remix of Everything Must Go by Manic Street Preachers as the intro music.

Japan
US/Europe

The credits music also differs. In Japan, Second Chance was used, while Western versions use Skeletal as the credit music.

Japan
US/Europe

Music Differences

The game's entire soundtrack, menu and race, was swapped out in the international releases, with a further few streamed music track differences between the European and US versions. (Gran Turismo 2 and onward would simply stick to the original menu music, replacing the race music with whatever was appropriate.) The menu music for the Japanese version were composed by Isamu Ohira, who later composed most of the menu songs for the game until Gran Turismo 4 (with some of his songs making a comeback in Gran Turismo 6 and Gran Turismo Sport), while the US/European ones were composed by Jason Page, who worked for SCEE; his songs have not appeared in any of the series since.

For example, the Nissan Dealership's music:

Japan
US/Europe
  • Arcade Mode Menu
  • Arcade Mode Manufacturer
  • Arcade Results
  • Gran Turismo Mode/Simulation Mode Menu
  • Aston Martin Showroom
  • Car Wash
  • Chevrolet Showroom
  • Dodge/Chrysler Showroom
  • Go Race/License/Machine Test
  • Home
  • Honda/Acura Showroom
  • Mazda Showroom
  • Mitsubishi Showroom
  • Nissan Showroom
  • Race Start
  • Subaru Showroom
  • Toyota Showroom
  • TVR Showroom

Another example is in the race music, where the Japanese version used a soundtrack made for the game, while the Western version used licensed music from famous artists:

Japan: Masahiro Andoh - Green Monster
US/Europe: Ash - Lose Control
JapanEuropeNorth America
Masahiro Andoh – 'Kiss You Good-bye'Garbage - As Heaven is WideGarbage - As Heaven is Wide
Masahiro Andoh – 'Green Monster'Ash - Lose ControlAsh - Lose Control
Masahiro Andoh – 'Like The Wind'Feeder - Sweet 16Feeder - Sweet 16
Masahiro Andoh – 'Get Closer'Feeder - Chicken on a BoneFeeder - Chicken on a Bone
Masahiro Andoh – 'Freedom To Win'Feeder - ShadeTMF - High
Masahiro Andoh – 'Nobody'Feeder - TangerineFeeder - Tangerine
Masahiro Andoh – 'More Than Loving'Cubanate - OxyacetyleneCubanate - Oxyacetylene
Cubanate - SkeletalCubanate - Skeletal
Masahiro Andoh – 'Going To Extremes'Cubanate - AutonomyCubanate - Autonomy
Masahiro Andoh – 'A Man Of The World'Cubanate - IndustryCubanate - Industry

The song High replaced Shade in the US version.

The European version also has a partial music test in the Options that the Japanese and US versions do not have.

Car Availability

Arcade Mode

The default dealership choices for Arcade Mode are significantly different between releases. In the Japanese version, all Japanese manufacturers (Subaru, Toyota, Nissan, Honda, Mazda, and Mitsubishi) are available at start, while the US and European versions swap out Subaru and Toyota for Aston Martin and Chevrolet (placed in the bottom) to ensure at least one American and British brands are available from the start.

In addition, the arcade roster is also different between versions:

  • The Toyota Sprinter Trueno GT-Apex (Class C) was replaced with the Toyota Soarer 2.5GT-T VVT-i (Class B).
  • The Mazda Lantis 4door Coupe Type-R 2000 was replaced with the Mazda Roadster RS '98. Both are Class C vehicles.
  • The Nissan Silvia K's 2000cc (Class B) was replaced with the Nissan Fairlady Z Version S 2seater (Class A).
  • The Mitsubishi Lancer Evolution IV (Class A) was replaced by the Mitsubishi Eclipse (Class B). Some demo versions outside Japan attempt to change it to Mitsubishi Mirage Cyborg-R 3door '92, although in the end they settled for the Eclipse instead.
  • As the Chevrolet Corvette Stingray 427 (C2) was completely absent in the Japanese version, Chevrolet only has three cars to select from in Arcade Mode. Said car replaces the TVR Griffith Blackpool B340 as an opponent racer in Class A Arcade Mode races and the Trial Mountain Spot Race.

Honda

JapanEuropeNorth America

In the US version, the showroom splits between Honda and Acura due to branding reasons affecting the Integra and the NSX. The European and the US versions of the game have two less cars in the showroom to buy, the CR-X del Sol VGi and the CR-X del Sol SiR. There is also a mistake with the European version not being in price order unlike the Japanese version and the US version.

Japan: NSX-R GT1 TurboEurope: NSX-R LM GT2US: NSX-R LM GT2

The Japanese version featured the NSX-R GT1 Turbo as Honda's special model, while Western releases featured the Team Kunimitsu NSX-R LM GT2. Both cars took part in the 1995 24 Hours of Le Mans race, with the LM GT2 (driven by Kunimitsu Takahashi, Keiichi Tsuchiya, and Akira Iida) securing a class win, while the two GT1 Turbos that Honda ran in the race could not be classified (one was too slow to be classified and the other failed very early in the race). Also of note, in the US versions, the NSX-R LM GT2 is given Acura badging. As well, the prices of every single car were adjusted to closer reflect European/American currency.

TVR

There was also at least one car name change: TVR's Griffith Blackpool B340 was renamed to the Griffith 500 in other regions. Both Griffiths also receive a racing modification design change, with the Japanese version opting for stripes, sporting the Gran Turismo logo visible on the side of the car, while international versions opt for a design based on TVR Tuscan Challenge cars, evident with the changed taillights and the series logo in the rear quarter.

Griffith 500

JP Version
US/EU Version
JP Version
US/EU Version

Griffith Blackpool B340/500

JP Version
US/EU Version
JP Version
US/EU Version

HUD

JP Version
US Version

As well, the HUD was even touched up a slight bit, with a smoother and smaller font being added. The 'Lap' text over the lap counter was all-caps in the Japanese version. The Western versions also added a closer chase camera.

Arcade Mode

Japan
US/Europe
  • Goodies was renamed to Bonus Items.
  • Hard was renamed to Difficult in the US version.

Gran Turismo/Simulation Mode

JP/EU Version
US Version

Gran Turismo 4 Download

  • Two dealership names were changed. Namely, Honda was changed to reflect the presence of Acura in its lineup. As well, Chrysler was changed to Dodge to reflect its international presence. All references to Chrysler were changed to Dodge in the US version of the game, although a Chrysler logo remains in the reverse versions of Grand Valley Speedway.
JP/EU Version
US Version
Gran Turismo 4 Japan Iso
  • The Chevrolet logos were also updated between releases, due to branding changes at General Motors. This also can be seen in some billboards in the game's circuits.

Gran Turismo 4 Rom

  • There were some small changes to phrasing to remove cases of Engrish: YOU GET SILVER PRIZE! became SILVER PRIZE!, etc.
The Japan-exclusive License Fail Screen.
  • Failing a license test in the Japanese version is followed by an additional screen before returning to the License Examination menu, similar to the 'YOU GET ___ PRIZE' screen, but with flashing red text saying 'FAILED' and different music track playing. It was removed in the International version due to redundancy, as the game already informs you of your failure the exact moment you finish the race.
  • Japanese and American versions simply used the word 'Exit' to exit menus, while the European version used a door as the exit symbol; due to a possible programming error, the exit door remains in the car description for the FC generation of Mazda RX-7s on American copies of the game. The Buy and Sell buttons in the European version have also been replaced by symbols. Furthermore, 'Change' is the European equivalent of 'GET IN' (US version) in the garage screen.
  • In the European version, when set to English, the word 'card' in 'Memory card' was in lowercase. However, in the US version, the first letters are capitalized as they should be ('Memory Card'). Also, the word 'Loading' during the loading screens is all caps in the European version.
  • Car descriptions could be a whopping three pages long in the Japanese version, but only one page long in US and European versions.

Demonstration Replays

Each region offers a different set of demonstration replays:

Japan

TitleModeCoursePlayer Car
Demo 1GT CupGrand Valley Speedway INSX Type S-Zero
Demo 2Single RaceClubman Stage Route 5Griffith B430
Demo 3GT-I CupSpecial Stage Route 5[R]Castrol Supra GT

The Japanese version also only has the license demonstrations for tests B-3, B-5,B-7, B-8, A-1, A-4,A-7, A-8, and IA-7.

North America

TitleModeCoursePlayer Car
Demo 1GT CupGrand Valley Speedway IViper GTS
Demo 2Single RaceSpecial Stage Route 5MR2 GT-S
Demo 32P Battle2P Trial MountainCamaro Z28
Demo 4GT CupSpecial Stage Route 5[R]NSX-R LM GT2

Unlike the Japanese version, the North American version has demonstration replays for all license tests.

Gameplay Features

Units of Measurement

The units of measurement were changed – mostly between North America and Japan & Europe – in another attempt of better suiting players from different regions.

JapanEuropeNorth America
LengthMillimeters (mm)Millimeters (mm)Inches (in)
WeightKilograms (kg)Kilograms (kg)Pounds (lbs)
PowerPferdestärke (ps)Horsepower (hp)Horsepower (hp)
TorqueKilogram per meter (kg/m)Kilogram per meter (kg/m)Pound per foot (lb/ft)
Spring rateKilogram per millimeter (kg/mm)Kilogram per millimeter (kg/mm)Pound per inch (lb/in)
SpeedKilometers per hour (km/h)Kilometers per hour (km/h)Miles per hour (mph)
DisplacementCentimeter cubic (cc)Centimeter cubic (cc)Cubic inch (cu.in)
Engine/Wheel Position TermTypeTypeDrivetrain

License Times

JPUS/EUJPUS/EUJPUS/EU
B-30:28.150
0:28.500
0:29.000
0:28.150
0:28.500
0:30.000
IA-41:18.630
1:19.300
1:23.000
1:18.630
1:20.500
1:24.000
IA-72:06.330
2:07.700
2:11.000
2:06.330
2:10.000
2:14.000
Retrieved from 'https://tcrf.net/index.php?title=Gran_Turismo_(PlayStation)/Regional_Differences&oldid=885315'